Damage isn’t a fail state.
It’s a fork.
Something will go through a shelf. A corner will get caught. Someone will set a Large down harder than they meant to. That is not the game going wrong. That is the game starting.
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01
Patch it
Tape gun, steady hands, and hope nobody looks too closely at that corner on the way out.
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02
Confess
Tell them what happened. Eat the loss yourself. Keep the trust for the job after this one.
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03
Comp it
Make them whole out of somebody else’s stock. What that client doesn’t know won’t hurt them. Probably.
The rent is due either way.
It’s a co-op game. We mean that.
Built for a crew of up to four, and it plays like it. Big cargo needs two sets of hands, the clock doesn’t stop while you argue about whose fault it was, and the best runs are the ones where somebody is laughing too hard to be useful.
Solo is playable and deliberately punishing. Large cargo can only be dragged when you’re on your own, and the rent doesn’t care that you’re short-staffed. We’d rather say that now than have you find out in a review.
Launching in Early Access
One map and two lease terms at launch, a short one and a long one, with 12–18 months of Early Access planned after that. The directions we’re committing to are more maps, longer terms, and more clients to disappoint.
We’d rather under-promise and ship than list things here we haven’t built yet.
There’s no Steam page yet.
Leave your address and you get one email the day it goes live, so you can wishlist it and go back to forgetting about us. Nothing before, nothing after.